Blefuscu
Inspired by the artwork of Gregory Fromenteau, this piece was a texturing study with a spark of whimsy and perspective. This was my first time working in zbrush to model the cliffs. As well as, using MASH to place moss geometry.
Responsible for all aspects except for the modeling of the chameleon character.

Serendipity
For this year's Summer Industry Course, I had the opportunity to participate as my team's Project Manager,Story Lead and Lighting Lead. I am so thankful for the wonderful mentors at Dreamworks who helped us along the way.
Responsible for texturing wooden assets, lighting for shots 2 and 3, candle effect, and modeling of the orrery.

Day Dreaming
Concept and design created and animated in photoshop. Inspired by the playful nature of children.
Responsible for all aspects.

Eve Breaks the Library
This project was created in Maya using Renderman. The prompt was to create a finished piece with an emotional arch and to learn all aspects of the pipeline. This was a solo project from start to finish and all aspects of the surfacing, environment modeling, lighting, animation, and layout are my own.
Responsible for all aspects.

Patience
Our project prompt was learning how to change the color of a surface when pressed within an animation. The animation, environment and storyline were developed on my own. I took the prompt a step further and hopefully captured the frustration of the character with a malfunctioning button.
Responsible for all aspects.